Large City: Za̋ym Za̋yey Ni̋ēkēä

Za̋ym Za̋yey Ni̋ēkēä

Za̋ym Za̋yey Ni̋ēkēä
Example Goblin architecture.
StateGoblin Tribes
ProvenceTrävstengh Region
RegionSma Köbze Shrublands
Founded1165
Community LeaderLord Vú̄kīnḱ Mbó̄̌s 'Skyla Bucket' Da̋chīs Mä̌shī Vú̄̄kī Béch Ra̋mpf̄r
Area114 km2 (45 mi2)
Average Yearly Temp8°C (46°F)
Average Elevation2402 m (7880 ft)
Average Yearly Precipitation271 cm/y (106 in/y)
Population27000
Population Density236 people per km2 (600 people per mi2)
Town AuraNecromancy
Naming
Native nameZa̋ym Za̋yey Ni̋ēkēä
Pronunciation/ðʌ̋/ /zɑ̋ʒiː/
Direct Translation[warm] [felony]
Translation[Not Yet Translated]

Za̋ym Za̋yey Ni̋ēkēä (/ðʌ̋/ /zɑ̋ʒiː/ [warm] [felony]) is a subtropical Large City located in the Trävstengh Region of the Goblin Tribes.

The name Za̋ym Za̋yey Ni̋ēkēä is derived from the Goblin language, as Za̋ym Za̋yey Ni̋ēkēä was founded by Caw̄ Vúnvḗnḱ 'Iris Clair' Béchī Cä̋nvé̄y Rēr Yä̂f̄ Ya̋chvēy, who was culturaly Goblin.

Climate

Za̋ym Za̋yey Ni̋ēkēä has a yearly average temperature of 8°C (46°F), with its average temperature during the summer being a cool 15°C (59°F) and its average temperature during the winter being a cold 1°C (33°F). Za̋ym Za̋yey Ni̋ēkēä receives an average of 271 cm/y (106 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Za̋ym Za̋yey Ni̋ēkēä covers an area of nearly 114 km2 (45 mi2), and an average elevation of 2402 m (7880 ft) above sea level.

Overview

Za̋ym Za̋yey Ni̋ēkēä was founded durring the late 13th century in summer of the year 1165, by Caw̄ Vúnvḗnḱ 'Iris Clair' Béchī Cä̋nvé̄y Rēr Yä̂f̄ Ya̋chvēy. The establishment of Za̋ym Za̋yey Ni̋ēkēä was plagued by a lack of willing colonists. After attempts to pay people to resettle failed Caw̄ Vúnvḗnḱ 'Iris Clair' Béchī Cä̋nvé̄y Rēr Yä̂f̄ Ya̋chvēy struck deals with nearby nations and communities to establish Za̋ym Za̋yey Ni̋ēkēä as a prison colony.

Za̋ym Za̋yey Ni̋ēkēä was built using the conventions of Goblin durring the late 13th century. Naturaly, all settlmentss have their own look to them, and Za̋ym Za̋yey Ni̋ēkēä is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Za̋ym Za̋yey Ni̋ēkēä is buildings are arranged arround a network of crampt cobblestone streets which form a diagonal shaped grid, where each square verries in size given the proximity of the paralell streets forming each section. The ocasional smaller square has been used to construct a park, plaza, and other communal structures. The city is in posession of a finaly crafted dwarvern style fortified fighting wall, completer with lower, middle, and upper battlments for use in sloped-fire defence stratagies, murder holes, and statues which may or may not be constructs, and, of course, MERTICULATIONSshortsizename is one of the wealthiest and politicaly connected settlments in the world.. The city's Ragnarock-era relics have recently undergone extensive repairs and renovations, such that the repairwork is imeadiently apparent and can be spotted due to the diffring ages of materials. One can't help but wonder what brought the need for those repairs to the city.

A look around Za̋ym Za̋yey Ni̋ēkēä makes it abundantly clear the city suffered something horrible some time ago. It’s a quiet city filled with closed scriptoriums, people quietly yet dejectedly reading in isolated places around town, and the occasional book laying in a heap of garbage.

Civic Infrastructure

Za̋ym Za̋yey Ni̋ēkēä possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Za̋ym Za̋yey Ni̋ēkēä has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Za̋ym Za̋yey Ni̋ēkēä has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Za̋ym Za̋yey Ni̋ēkēä. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Za̋ym Za̋yey Ni̋ēkēä's parks.

Za̋ym Za̋yey Ni̋ēkēä has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Za̋ym Za̋yey Ni̋ēkēä.

Za̋ym Za̋yey Ni̋ēkēä has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Za̋ym Za̋yey Ni̋ēkēä has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Za̋ym Za̋yey Ni̋ēkēä has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Za̋ym Za̋yey Ni̋ēkēä has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Za̋ym Za̋yey Ni̋ēkēä has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Za̋ym Za̋yey Ni̋ēkēä has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Za̋ym Za̋yey Ni̋ēkēä has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Za̋ym Za̋yey Ni̋ēkēä's public wards, blessings, and other arcane systems.

Za̋ym Za̋yey Ni̋ēkēä has an Theological Academy which trains clergy in various arcane and theological topics required for their occupations.

Za̋ym Za̋yey Ni̋ēkēä possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Za̋ym Za̋yey Ni̋ēkēä's grid is powered by mana accumulators.

Za̋ym Za̋yey Ni̋ēkēä's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Za̋ym Za̋yey Ni̋ēkēä has a first rate hospital which caters to anyone in need of long term medical care.

Za̋ym Za̋yey Ni̋ēkēä has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Za̋ym Za̋yey Ni̋ēkēä has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Za̋ym Za̋yey Ni̋ēkēä's natural decorations nor waterways.

Za̋ym Za̋yey Ni̋ēkēä has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Za̋ym Za̋yey Ni̋ēkēä has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Za̋ym Za̋yey Ni̋ēkēä has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Two or more groups of citizens within Za̋ym Za̋yey Ni̋ēkēä hate each other. Their neighbors or the local law have kept things from too-overt violence, but members of the groups will constantly interfere with their rivals and cause whatever misery they can get away with. This hate may spring from recent events, or it may be an inherited spite from old wrongs.

Za̋ym Za̋yey Ni̋ēkēä's garrison was built using a different architectural style from the rest of the town. The style used is best known for its striking sculptural forms and often dazzling ornamental detail that characterizes the buildings general shape. The radiant colors, rich patterns, and symmetrical silhouettes employed by this style were backed up by rich decorative features including gardens, courtyards, extruded arches, domes, pointed domes, vaulted ceilings, elaborate painted and inlaid designs, and decorative sculptures.

In Za̋ym Za̋yey Ni̋ēkēä snow is warm to the touch and does not melt within city limits. Also it only happens during summer.

The Blood Hawk near Za̋ym Za̋yey Ni̋ēkēä are known to be almost tame, such that they can be put to domestic use.

Za̋ym Za̋yey Ni̋ēkēä's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves performance art to channel Summoning energies of tier 2 via moments of science.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 55
  • Farmers: 81
  • Farm Laborer: 128
  • Hunters: 108
  • Milk Maids: 71
  • Ranchers: 33
  • Ranch Hands: 70
  • Shepherds: 65
    • Farmland: 108540 m2
    • Cattle and Similar Creatures: 6750
    • Poultry: 81000
    • Swine: 5400
    • Sheep: 270
    • Goats: 54
    • Horses, Mounts, and Beasts of Burden: 2700

Craftsmen

  • Arms and Toolmakers: 54
  • Blacksmiths: 65
  • Bookbinders: 33
  • Buckle-makers: 35
  • Cabinetmakers: 60
  • Candlemakers: 93
  • Carpenters: 78
  • Clothmakers: 69
  • Coach and Harness Makers: 29
  • Coopers: 67
  • Copper, Brass, Tin, Zinc, and Lead Workers: 40
  • Copyists: 27
  • Cutlers: 22
  • Fabricworkers: 61
  • Farrier: 163
  • Furriers: 17
  • Glassworkers: 93
  • Gunsmiths: 55
  • Harness-Makers: 25
  • Hatters: 53
  • Hosiery Workers: 19
  • Jewelers: 30
  • Leatherwrights: 67
  • Locksmiths: 28
  • Matchstick makers: 42
  • Musical Instrument Makers: 37
  • Painters, Structures and Fixtures: 35
  • Paper Workers: 40
  • Plasterers: 36
  • Pursemakers: 44
  • Roofers: 29
  • Ropemakers: 28
  • Rugmakers: 26
  • Saddlers: 47
  • Scabbardmakers: 54
  • Scalemakers: 27
  • Scientific, Surgical, and Optical Instrument Makers: 17
  • Sculptors, Structures and Fixtures: 27
  • Shoemakers: 25
  • Soap and Tallow Workers: 105
  • Tailors: 186
  • Tanners: 35
  • Upholsterers: 40
  • Watchmakers: 36
  • Weavers: 77
  • Whitesmiths: 21

Merchants

  • Adventuring Goods Retellers: 18
  • Arcana Sellers: 19
  • Beer-Sellers: 37
  • Booksellers: 45
  • Butchers: 69
  • Chandlers: 67
  • Chicken Butchers: 73
  • Entrepreneurs: 27
  • Fine Clothiers: 71
  • Fishmongers: 67
  • Florists: 16
  • Potion Sellers: 44
  • Resellers: 122
  • Spice Merchants: 35
  • Wine-sellers: 52
  • Wheelwright: 42
  • Woodsellers: 27

Service workers

  • Bakers: 117
  • Barbers: 125
  • Coachmen: 36
  • Cooks: 128
  • Doctors: 60
  • Gamekeepers: 40
  • Grooms: 23
  • Hairdressers: 100
  • Healers: 78
  • Housekeepers: 79
  • Housemaids: 158
  • House Stewards: 71
  • Inns: 25
  • Laundry maids: 49
  • Maidservants: 103
  • Nursery Maids: 49
  • Pastrycooks: 100
  • Restaurateur: 103
  • Tavern Keepers: 103

Specialized Laborer

  • Ashworkers: 39
  • Bleachers: 25
  • Chemical Workers: 15
  • Coal Heavers: 57
  • In-Town Couriers: 61
  • Long Haul Couriers: 64
  • Dockyard Workers: 55
  • Gas Workers: 13
  • Hay Merchants: 22
  • Leech Collectors: 72
  • Millers: 62
  • Miners: 69
  • Oilmen and Polishers: 42
  • Postmen: 61
  • Pure Finder: 35
  • Skinners: 81
  • Sugar Refiners: 15
  • Tosher: 42
  • Warehousemen: 96
  • Watercarriers: 56
  • Watermen, Bargemen, etc.: 87

Skilled Laborers

  • Accountants: 35
  • Alchemist: 40
  • Clerk: 56
  • Dentists: 28
  • Educators: 72
  • Engineers: 40
  • Gardeners: 28
  • Mages: 19
  • Plumbers: 29
  • Pharmacist: 34
  • Professors: 11
  • Scientists: 20
  • Wizards: 11

Civil Servants

  • Adventurers: 25
  • Bankers: 38
  • Civil Clerks: 65
  • Civic Iudex: 30
  • Consultants: 17
  • Exorcist: 62
  • Fixers: 32
  • Kami Clerk: 50
  • Landlords: 51
  • Lawyers: 32
  • Legend Keepers: 46
  • Militia Officers: 270
  • Monks, Monastic: 77
  • Monks, Civic: 72
  • Historian, Oral: 65
  • Historian, Textual: 31
  • Policemen, Sheriffs, etc.: 62
  • Priests: 128
  • Rangers: 38
  • Rat Catchers: 39
  • Scholars: 42
  • Spiritualist: 50
  • Slayers: 15
  • Storytellers: 98
  • Military Officers: 93

Cottage Industries

  • Brewers: 69
  • Comfort Services: 103
  • Enchanters: 31
  • Herbalists: 30
  • Jaminators: 87
  • Needleworkers: 90
  • Potters: 45
  • Preserve Makers: 79
  • Quilters: 36
  • Seamsters: 122
  • Spinners: 77
  • Tinker: 31
  • Weaver: 71

Artists

  • Actors: 29
  • Architects: 10
  • Bards: 45
  • Costumers: 16
  • Dancers: 32
  • Drafters: 17
  • Engravers: 21
  • Fine Furniture Carpenters: 13
  • Glaziers: 29
  • Inlayers: 25
  • Musicians: 90
  • Painters, Art: 14
  • Playwrights: 29
  • Sculptors, Art: 23
  • Wood Carvers: 100
  • Writers: 93

Produce Industries

  • Butter Churners: 96
  • Canners: 79
  • Cheesmakers: 84
  • Ice Merchants: 12
  • Millers: 56
  • Picklers: 44
  • Smokers: 33
  • Stockmakers: 31
  • Tobacconists: 44
  • Tallowmakers: 57

10244 of Za̋ym Za̋yey Ni̋ēkēä's population work within a Foundational Occupation.

15406 of Za̋ym Za̋yey Ni̋ēkēä's population do not work in a formal occupation, but do contribute to the local economy. 1350 (5%) are noncontributers.

Points of Interest

POI

History

In time immemorial, reportedly some time during the early 2nd century the Kami blessed the town with good fortune for a year and a day. One of Za̋ym Za̋yey Ni̋ēkēä's local festivals commemorates this miracle.

History